AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
![]() You have three mechs, and you have to make the most of your abilities and the environment to accomplish as much as you can with them each turn. You’ll need the Sunbreak expansion to really finish it but it’ll take you months of the basic MHR campaign to reach it and it’ll probably be on sale by then too! Easily one of the best games on the Switch, I’ve logged 600+ hours into MHR/Sunbreak Into the Breach £5.69, 50% off Monster Hunter Rise £13.99Ī great place to start if you want to dip into MH. I’m not sure how active the online play still is for this, but this contains a huge single player campaign that takes you right up through G-rank, easily 100+ hours of classic MH play. Monster Hunter Generations: Ultimate £8.99 Not a long game but worth seeing one of the original sci-fi super heroines in action. It’s a great version of the original Phantasy Star with QoL elements that make the dungeons so much easier to navigate. Here’s my recommendations based on half an hour of scrolling through, but let’s hear what everyone thinks is worth flagging up too! Sega Ages: Phantasy Star £1.49, 75% off However, even if only 1% of those are really worth a look, that’s 30+ games on sale that are worth flagging up to Fami if you’re coming close to the end of the year, a few days off and time to squeeze in one more classic. Sure, there’s a ton of shovelware like on any successful platform, but it can make it hard to trawl through and find the gems. ![]() Has anybody noticed something similar? Am I reading the description backwards and it's protecting at the cost of 0.There’s over 3,000 games on sale on the eshop at the moment. Even with a greater amount of Mana regeneration than Life regeneration, my Mana empties long before my HP. This means it should be 50/50 between the two - except, it says "0.5 mana per damage absorbed" - meaning you should be losing HALF of the amount of mana as you are HP. Given the wording of the skill, I am assuming that it is directing 50% of the damage that I'm taking towards my Mana rather than taking it all from my Health. I'm running out of Mana, even without casting skills, before my Life seemingly drops (much) below completely full. My total Mana is much higher, typically, than my total Life. ![]() My Mana regeneration is much higher, typically, than my Life regen. So, here is what I have noticed about this skill. ![]() With that said, I took the 100% increased Mana regen and 25% reduced mana cost of skills blessings, I do believe that given it's a passive skill, it also applies here - limitless potential seems to remove the mana cost entirely, and the description says something along the lines of "Skills take no mana" but - regardless - you can see the Priest total regeneration side by side, and it INCLUDES the amount given by the Healing passive. Now Priest ALSO gets a passive which increases all healing, including regen, by a large amount. The shield absorbs 50% of incoming damage for a cost of 0.5 mana per damage absorbed. The Priest is protected by a shield that absorbs damage in exchange for mana. The game is pretty fast paced, so I'm not entirely sure how to test this but I will explain what I have noticed by using this passive skill. I am wondering if I have the process backwards, or if this skill is bugged.
0 Comments
Read More
Leave a Reply. |